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2000'sthe History Of Video Games

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For any gamer in their twenties, the 2000s were your jam.

  1. 2000's The History Of Video Games Timeline
  2. 2000'sthe History Of Video Games Play
  3. 2000's The History Of Video Games Book
  4. 2000's The History Of Video Games Article
  5. 2000's The History Of Video Games Part 2
  6. The History Of Video Games
  1. The 2000s in video gaming was a decade that had been primarily dominated by Sony, Nintendo, the newcomer Microsoft, and their respective systems. SEGA, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to the third party company they once were. Overall the decade has seen the last of the low resolution three dimensional polygons of the.
  2. The purpose of this thread is to find those old games from the past whose title you just can't remember, or even a newer game you can't put your finger on. All questions pertaining to this subject.

Playlist: https://www.youtube.com/playlist?list=PLUKHOrB9dugXm1IDVkfobrQZ5K1Xy09.

Sure the 90s themselves made have given you everything from Tony Hawk's Pro Skater 2 to Metal Gear Solid and Ocarina of Time, but it was the 2000s that would span multiple console generations, going from the astonishingly popular PS2 through both Xboxs, the advent of two 'next generation' reveals of technology and all the uber-shiny graphical capabilities that went alongside. It meant within just 10 years we'd go from marvelling at the likes of Tekken Tag Tournament or Halo: Combat Evolved running on their revolutionary new machines, to doing the exact same all over again when the likes of Uncharted, Gears of War or Call of Duty showed up.

The games included here span hidden gems to unabashed classics, legendary titles that spawned a string of sequels and one-offs that always deserved the spotlight more than the rest. Every decade has within it some of the greatest gaming creations known to man, but only one can reign supreme - something that should take into account graphical showboating, animation fidelity, character portrayals, replayability, story impact and everything in between.

Note: Just for fun, only one game from its respective franchise has taken a slot, to avoid things like GTA or Metal Gear taking up chunks of the list. Debate it out in the comments if I got the best choices for each one!

Playing games is something completely natural for us as human beings. It's all in our DNA, in fact… it's an indivisible part of the whole mammal existence.

I bet you've seen how the baby lion plays with it's siblings. Or it's the mother who's initiating a fun pretend-chase to engage the cubs in an imaginary hunt for prey.

What about your dog running after a stick, playing fetch? It's all fundamentally the same - all mammals are playing games.

We, of course, as the superior-mind type, took our favorite ones and found a way to incorporate them in the digital space straight after it began existing.


Need to Compete

Back in the days, where there was almost no technology existent, playing games was usually possible with people within reasonable distance - the family, your neighbors, your village. That created an unusual setback for one of the most popular games at the time - Chess.

See, it's hard to find an equal opponent in such small social circles, because Chess is a game of logic and a specific skill. Match two unequal opponents and the game becomes boring for both sides. That's why a way was needed to interact with more players. Believe it or not, people overcame that by playing Chess by mail!

That's right, with the development of postal services, it was a secure way to send your move to your opponent and wait for his next action in an envelope.

Six years after the invention of the telegraph device, Samuel Morse (the inventor) wrote to Louis McLane that a game of Chess had been played using it. What's even more interesting is that this happened before the publick reveal of the device, happening in the next month. Soon Chess clubs all over North America were doing it. Still, the by-mail play of Chess was formalised, but that didn't happen until the beginning of the 20th century.


One Step Back, Two Steps Forward


The period between the two world wars marks a dark period for the evolution of gaming, with the world being occupied with its survival during the tough times. Two things were in favor of the game development though:

Wargaming had become a thing. Creating or replicating war strategies, new board games, people's imagination was fueled by real-world events.

Technology was just about to start gaining momentum. With all inventions, driven by the need of technological supremacy from the fighting sides, it was now time to put the new creations and knowledge to work for the people.

2000's The History Of Video Games Timeline

So, the year is 1940, and even though the second world war still wasn't nowhere near its end, Dr Edward Uhler Condom revealed a game machine on the New York's World fair.

The game played was based on the Mathematical game of Nim. Some 50 000 people played on it during the fair, with a win rate against the computer around 10%.This of course, was just the start, its development again delayed from the events to follow in the next three years. The world will now see the first commercial home use gaming platform 27 years later!

The rise of something big…


According to lead market analysts, the Gaming Industry's size is 159.3 Billion US dollars in 2020. That's something, right? It took a long time to go there, but here we are, and it all started with the 'Brown Box' .


The vacuum tube circuit, named 'Brown Box' was revealed by Ralph Baer in 1967. It was the first game setup that was created for commercial, in-house use. One was able to play four sports games, as well as ping pong and checkers. Even more revolutionary were the first target shooting Light-gun and an attachment used to play golf.

This system was released officially in 1972, under the license of Magnavox and called 'Magnavox Odyssey'

It has been claimed around 300,000 were sold. A failure in the eyes of the manufacturer, blamed mainly on badly-managed marketing and based on the fact that home gaming was still a new and uncommon niche in the American household.


No matter what, this was it - digital gaming as we know it today was born!

Rise of the Gaming Community

At this point the story becomes more familiar to the most. Sega and Taito were among the first ones to release arcade games - Crown Special Soccer and Periscope.

It wasn't until the godfather of gaming created Atari, until household gaming really went viral.


In 1973 Atari started selling the video game Pong, priced at $1,095. Soon after the console started appearing in bars, shopping centres and even dedicated gaming cafes. Soon after, realising the potential, more than 20 companies started to develop video games for consoles, to suit the exponentially expanding market.


2000'sthe History Of Video Games Play

Going Global

The first day of the internet was January 1, 1983. Make no mistake, it's no coincidence, just a year after, Bill Gates released Donkey. To make it even more interesting, he provided BASIC code to programmers, so they can develop own games. It's this action, that will set the future for the online games as we know them today.

First game to use the Internet Protocol (TCP/IP) is SGI Dogfight.


With the advancement of personal computers, more and more people move from consoles to desktop devices. But it's not a case of entirely changing the stream, rather just splitting it in two.

Still handling a very important role, Sega, Atari and Nintendo still push for advancement, since their finding is that internet is too expensive and too slow to scale at the moment. Their attempts in creating Network games will not succeed until later, when the world web becomes stable and accessible enough to facilitate the demands of the gaming society.


In the early 2000's, along with the Dot Com boom, came the real development of the internet and the Online games accordingly.

With programming actually becoming a thing, and Java being there to work with online browsers… it was all destined to succeed. Very quickly a new genre in gaming emerged - online games, a.k.a browser games.

Ignoring the Obvious

How many reviews have you read about a game that is played in a browser and doesn't have a desktop or console version?

Moving fast through the 2000-2020 period, we saw incredibly growth in the digital sector. As far as gaming is concerned - the game consoles went from good to fantastic. Sony, Nintendo and Xbox are driving the innovation forward. At the same time, almost all game headlines available for those are good to be played on more modern desktop devices… and vice versa.

We've seen games so close to the real world experience, that it's uncanny. But to note all those worth mentioning will probably take me an year (or at least to do it properly).


The games that most of us ignore - the browser games. In most cases those are free games that can be played from every browser… almost anywhere, as long as one has internet access.

2000's The History Of Video Games Book

Probably the fact most of the online games are free makes them less interesting. Of course… usually there aren't millions poured into them, which just supports my theory, but as far as I'm concerned. They do play a role in the nowadays gaming reality. And a big one at that!


From your desk to your pocket

In the beginning of browser gaming it was Java that ran the show. Most of the games were made on Java and there was a reason for it.

One could do things unimaginable by then, which could be played free, from all over the world. All you need to do is to install the Java application in order to get the game running. Glorified days those were!

The more games there were, the more the idea about a real-time browser multiplayer arose. And so, with some clever thinking and with the increase of internet speed of course, soon there were some headlines experimenting with it. After quite a few successful attempts, player became more and more thirsty to explore the possibilities of the world network. More players usually means more fun, right?

2000's The History Of Video Games Article

IO was born

Marking a new chapter in browser games are the IO Games. In it's core, an IO game is a massively multiplayer online (mmo).

The aim is simple - play with players from all over the world in a mass something… shooting, fighting, eating or just a game of a random skill. The father of IO games is Agar.io.

It's the one that made these types of games viral. So easy - you just type in the web address, click a button and enter a multiplayer space with tens, hundreds, or even thousands of other players. And that happened not too long ago - the year was 2014.

At the rate IO games are created nowadays, there are probably tens of those emerging every single week. The future is still to show us how those will develop, but my guess will definitely be favorable.

Can it look more realistic please?


By 2008 the gap between Console and Desktop games and browser ones was apparent. Imagine what happened until 2014, when Java was clearly lacking behind and we've seen game headlines such as Call of Duty: Advanced Warfare, GTA IV and many, many more very realistic games.

This is where things took a turn for browser games - HTML5 was introduced. The language now had more capabilities and it presented a perfect platform for game development. By then we've seen a huge improvement in the online gaming landscape.

2000

Things began looking more realistic for 3D games, didn't require a very serious machine(yes, there are computers that still struggle with browser games) and of course inherited the two most important features of a browser game: They're free and accessible from all over the world at any given time.


What does the future hold?


Although I'm 100% confident browser games will never take over Console or Desktop games, I strongly believe their future is bright.

There are millions and millions of people out there that find their simplicity attracting.

Apart from the obvious benefits, engaging in a time-taking and long adventure game offline(or even online) isn't quite the thing they're looking for. That's why some of the most played browser games are the ones that are fun, but not too engaging long term, such as Mahjong, Solitaire and many, many others.

Bonus: The top played 15 free browser games according to my research of Google Keywords:

5 ecommerce website design tips to attract more customers. 1. Starjack.io

Game 60: july 31 2015 the initials game show. 2. Paper.io

3. Surviv.io

4. Hole.io

5. Mope.io

6. Mahjong Classic

7. Uno Online

8. Tanki Online

9. Zombsroyale.io

10. Slither.io

11. Wormate2.io

12. Snowball.io

13. Starblast.io

14. Moomoo.io

2000's The History Of Video Games Part 2

15. Evowars.io

Author: Iskren Ruskov

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